Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get , Scene.Trace, CharacterController + .Move(), SkinnedModelRenderer, NavMeshAgent, [Sync], [Rpc.Broadcast], [Property], INetworkListener, ISceneEvent, PlayerController in C. Also triggers on any file with using Sandbox; or using Sandbox.UI; that isn't Unity/Godot/Unreal. Writes idiomatic s&box C components, Razor UI, and networking code; prevents Unity-pattern leakage.
EnglishUse when building, modifying, or polishing any feature in an s&box game project through the Claude Bridge — gameplay systems, UI panels, character abilities, animation, world generation, anything that produces a visible or runtime change. Codifies the screenshot-driven iteration workflow that prevents the "guess-and-check" loop the bridge is most susceptible to.
EnglishIncludes Sbox Build Feature and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Sbox API
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get , Scene.Trace, CharacterController + .Move(), SkinnedModelRenderer, NavMeshAgent, [Sync], [Rpc.Broadcast], [Property], INetworkListener, ISceneEvent, PlayerController in C. Also triggers on any file with using Sandbox; or using Sandbox.UI; that isn't Unity/Godot/Unreal. Writes idiomatic s&box C components, Razor UI, and networking code; prevents Unity-pattern leakage.
Sbox Build Feature
Use when building, modifying, or polishing any feature in an s&box game project through the Claude Bridge — gameplay systems, UI panels, character abilities, animation, world generation, anything that produces a visible or runtime change. Codifies the screenshot-driven iteration workflow that prevents the "guess-and-check" loop the bridge is most susceptible to.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Sbox API skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: AGPL-3.0. The author’s terms apply.