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AI Agent Workflow Collection

Skill pack
4 skills0 selected
qmertesdorfSkills in this pack

Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.artdirection — raster (representational/illustrated, the default for character/creature/scene art: RGBA PNGs via local ComfyUI+SDXL+LayerDiffuse through tools/comfy.mjs) or svg (geometric/UI/flat, authored inline as text). Derives a visual system, rewires primitive draw() to textures, records assetpass, and hands off to the visual-audit skill (which judges the composited running game) ahead of validator's "styled" gate.

English

Use when growing an already-playable Godot game along a depth axis (systemic / content / run-meta) without regressing proven behavior. The first ITERATION skill in the GameForge loop — it EXTENDS the rules engine (the deliberate inverse of the asset re-skin's frozen-logic rule), TDD-ing each new sub-system against selftest.gd as a regression guard, records manifest.depthpass, loops back through validator, and does NOT advance status.

English

Use when turning a fully-polished Godot title (both a confirmed visual assetpass AND audiopass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records storepass, and hands off to validator's packaging gate for "packaged".

English

Use when confirming a generated Godot game opens, runs, and has a working core loop. Runs headless checks, records manifest.validation, and advances status to validated/playable or failed.

English

Explore the listed skills and choose the workflows that fit your task.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills4CategorygeneralStars0

What’s included

Asset

Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.artdirection — raster (representational/illustrated, the default for character/creature/scene art: RGBA PNGs via local ComfyUI+SDXL+LayerDiffuse through tools/comfy.mjs) or svg (geometric/UI/flat, authored inline as text). Derives a visual system, rewires primitive draw() to textures, records assetpass, and hands off to the visual-audit skill (which judges the composited running game) ahead of validator's "styled" gate.

Deepen

Use when growing an already-playable Godot game along a depth axis (systemic / content / run-meta) without regressing proven behavior. The first ITERATION skill in the GameForge loop — it EXTENDS the rules engine (the deliberate inverse of the asset re-skin's frozen-logic rule), TDD-ing each new sub-system against selftest.gd as a regression guard, records manifest.depthpass, loops back through validator, and does NOT advance status.

Packager

Use when turning a fully-polished Godot title (both a confirmed visual assetpass AND audiopass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records storepass, and hands off to validator's packaging gate for "packaged".

Validator

Use when confirming a generated Godot game opens, runs, and has a working core loop. Runs headless checks, records manifest.validation, and advances status to validated/playable or failed.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Asset skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
AI Agent Workflow Collection | Agent Skills Atlas