Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.artdirection — raster (representational/illustrated, the default for character/creature/scene art: RGBA PNGs via local ComfyUI+SDXL+LayerDiffuse through tools/comfy.mjs) or svg (geometric/UI/flat, authored inline as text). Derives a visual system, rewires primitive draw() to textures, records assetpass, and hands off to the visual-audit skill (which judges the composited running game) ahead of validator's "styled" gate.
EnglishUse when growing an already-playable Godot game along a depth axis (systemic / content / run-meta) without regressing proven behavior. The first ITERATION skill in the GameForge loop — it EXTENDS the rules engine (the deliberate inverse of the asset re-skin's frozen-logic rule), TDD-ing each new sub-system against selftest.gd as a regression guard, records manifest.depthpass, loops back through validator, and does NOT advance status.
EnglishUse when turning a fully-polished Godot title (both a confirmed visual assetpass AND audiopass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records storepass, and hands off to validator's packaging gate for "packaged".
EnglishUse when confirming a generated Godot game opens, runs, and has a working core loop. Runs headless checks, records manifest.validation, and advances status to validated/playable or failed.
EnglishExplore the listed skills and choose the workflows that fit your task.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Asset
Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.artdirection — raster (representational/illustrated, the default for character/creature/scene art: RGBA PNGs via local ComfyUI+SDXL+LayerDiffuse through tools/comfy.mjs) or svg (geometric/UI/flat, authored inline as text). Derives a visual system, rewires primitive draw() to textures, records assetpass, and hands off to the visual-audit skill (which judges the composited running game) ahead of validator's "styled" gate.
Deepen
Use when growing an already-playable Godot game along a depth axis (systemic / content / run-meta) without regressing proven behavior. The first ITERATION skill in the GameForge loop — it EXTENDS the rules engine (the deliberate inverse of the asset re-skin's frozen-logic rule), TDD-ing each new sub-system against selftest.gd as a regression guard, records manifest.depthpass, loops back through validator, and does NOT advance status.
Packager
Use when turning a fully-polished Godot title (both a confirmed visual assetpass AND audiopass) into the inputs an Android store build needs — launcher icons at every density, the Play 512 + adaptive layers, a boot splash, gameplay screenshots, a texture atlas, an asset size-budget report, and an Android export preset. Derives the packaging set from concept.theme, records storepass, and hands off to validator's packaging gate for "packaged".
Validator
Use when confirming a generated Godot game opens, runs, and has a working core loop. Runs headless checks, records manifest.validation, and advances status to validated/playable or failed.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Asset skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: MIT. The author’s terms apply.